Sushi Game Jam: ArmPG Devlog Video!

In January, we made a game prototype on our Twitch stream. In February, I wrote a devlog about our game. In March, we finally finished the video for the devlog! If you haven’t yet, check out all three – and let me know what you think!

Sushi Game Jam: ArmPG!

In January, @phuson and I set out to make a game about an arm. An ArmPG, if you will. The Game Imagine that you are an arm. A disembodied arm. (The game isn’t nearly so gory as it sounds, I promise.) You’re an arm, trying to find the rest of your body. In your search,… Continue reading Sushi Game Jam: ArmPG!

Our Personal Game Jam

A game prototype a month, every month, for a year. Depending on how much you’ve worked on games, this either sounds totally doable, or completely impossible. It’s practically our very own game jam! Are we absolutely nuts? Yes, yes we are. The first question is… who are we? My husband (who shall henceforth be referred… Continue reading Our Personal Game Jam

Game Dev: Properties

tldr: they’re called properties You know the most frustrating thing ever as a dev? (Even more frustrating than having to name things?) Not knowing the right search terms. I was trying to figure out how to have one of those little customizable fields in the Unity component editor. You know, the ones where you can… Continue reading Game Dev: Properties