A really quick tip for those of you using Unity… How many times have you forgotten to stop your game when you’re in the middle of developing, or wonder why nothing’s working then realize it’s not in play mode? Well there’s an easy fix for this! You can change your settings so your Unity editor… Continue reading Unity – tint your editor while in playmode
Tag: game dev
Sushi Game Jam: ArmPG Devlog Video!
In January, we made a game prototype on our Twitch stream. In February, I wrote a devlog about our game. In March, we finally finished the video for the devlog! If you haven’t yet, check out all three – and let me know what you think!
Sushi Game Jam: ArmPG!
In January, @phuson and I set out to make a game about an arm. An ArmPG, if you will. The Game Imagine that you are an arm. A disembodied arm. (The game isn’t nearly so gory as it sounds, I promise.) You’re an arm, trying to find the rest of your body. In your search,… Continue reading Sushi Game Jam: ArmPG!
Our Personal Game Jam
A game prototype a month, every month, for a year. Depending on how much you’ve worked on games, this either sounds totally doable, or completely impossible. It’s practically our very own game jam! Are we absolutely nuts? Yes, yes we are. The first question is… who are we? My husband (who shall henceforth be referred… Continue reading Our Personal Game Jam
Game Dev: Properties
tldr: they’re called properties You know the most frustrating thing ever as a dev? (Even more frustrating than having to name things?) Not knowing the right search terms. I was trying to figure out how to have one of those little customizable fields in the Unity component editor. You know, the ones where you can… Continue reading Game Dev: Properties
Game Dev: Box Collider problems
tldr: box collider != box collider 2d. facepalm So I’m dipping a toe into gamedev. Actually I started about a year ago – learning Unity, doing alllll the tutorials, all that. And then I stopped for a while because life (and, you know, actual paying work) and now I’m back. And of course I’ve forgotten… Continue reading Game Dev: Box Collider problems